Tomas Bancroft
Audio Designer for Games
Who am I
I am a 23-year-old from Abergavenny in Wales, currently working as an Audio Designer in Guildford, England. I have experience with the game audio development pipeline from conception through to implementation on projects such as;
Battlefield 2042, Need For Speed Unbound, and Star Wars - Jedi Survivor.
I'm enthusiastic about inventive audio, storytelling, and immersive design with an equal passion for our craft's creative, technical, and cooperative aspects. I am currently aiming to become a game audio generalist.
I have a strong interest in productivity tools like Notion, Arc, and Reader, along with other tools, and their potential to enhance team efficiency. I have also been building my own Eurorack system to further my sound design toolkit and skills outside of the box and am excited to explore to world of Modular Synths.
Previous Work
Audio Designer - Sept 2020 - Present
Criterion Games, Guildford, Surrey
- Responsible for sound creation, iteration, and implementation using the Frostbite Engine, providing feedback during reviews and playthroughs, as well as bug fixing and troubleshooting.
Eagle Radio Intern/ Producers Assistant - Mar-Sept 2018
Guildford College, Guildford, Surrey
- Responsible for creating audio montages and editing audio clips together for radio broadcast.
Links
Favourite Games
- Last Of Us Part 2: Naughty Dog
- God Of War (2018): Santa Monica Studios
- INSIDE: Playdead
- Everybody's Gone to the Rapture: The Chinese Room
- What Remains of Edith Finch: Giant Sparrow
Favourite Audio in Games
- Overwatch - Character Identifiability/ Uniqueness
- INSIDE - Shockwave Level
- Legends Of Runeterra - Readability of Gameplay
- Control - Telekinesis Ability
- Last of Us Part 2 - Serephites Whistle
Education
- Studied BSc Music Composition and Technology
The University for the Creative Arts (UCA) Farnham - A-Levels in Music Technology and Media Studies
Farnborough Sixth Form College